Nice room, very believable and would fit nicely with the other stuff you've uploaded, but as a concept piece it doesn't feel like you've maximised on space? It feels like you could comfortably put something else in without it feeling crowded. It does not look bad, it's just that you normally want to try and sell ideas with a concept piece and the more you can fit into a given piece, the more the viewer has to think about? I may be mistaken, especially if this was for a specific level design, in which case being as frugal and accurate as possible is far more necessary necessary. Still cool though, I especially like the semi-futuristic feel of the T3A stuff, as demonstrated by the blue glow around the shutter style door
Hey there, Thanks a bunch for the nice commend and the crit. I see what you mean. But the reason for keeping it pretty simple and "empty" is, that I only wanted to show the room and that it is sparely furnished. Those rooms only exist to observe the "infected" and they didn't have to be comfortable. A sink and maybe a toilet - not more, not less. And if you're doing a good job as an observed object, maybe you'll get a bed on top I know there is a lack of story for the entire project, but I'm working hard on the right words. Also I guess all those painting will be more clear and meaningful when there are tied together with a story Thanks again for the support. Cheers
I see your point, I suppose sometimes it's nice to leave something empty because it catches the viewer off guard, (especially me). I certainly was left wondering what could be placed within the observational room. I think I missed the key point with this piece that the emptiness was infact the focal point of the room. It shows about how sparse the observation is and also makes the viewer wonder what would be contained within it. I missed all that completely. Regarding the story itself, I would say it was very flushed out all ready, or at least I thought it was. I certainly am not left wondering what is going on in these and with repect to finding the right words I would say that you don't need to (as they say a painting speaks a thousand words!) I feel that merely by viewing your T3A work that I have a good understanding of the game as well as several possible stories that could be put into this universe. It is certainly not lacking in that respect!
Oh - wow - took way to long to get back to this comment! Shame on me!!!
Thanks again for the kind words. And yeah - sometimes less is more. Especially if you'd like to keep thing open for peoples own interpretation. Maybe I'll do another shot - when its in use for an observation.